国产毛片午夜福利,国产黄网,国产亚洲天堂,97国产精品

  •  
    俄羅斯方塊
    發(fā)布時間:2005-03-29   瀏覽次數(shù):1185952

    來源:網(wǎng)上搜集整理
    <STYLE>BODY {
            BACKGROUND: black; MARGIN: 0px
    }
    td           { height: px; width: px; font-family: 宋體; color: #FFFFFF; font-size: 9pt }
    #block_div {
            POSITION: absolute; WIDTH: 80px; Z-INDEX: 1
    }
    #table_div {
            POSITION: absolute; WIDTH: 3px
    }
    #nblock_div {
            COLOR: red; FONT: 48px system; POSITION: absolute; Z-INDEX: 2
    }
    #title_div {
            COLOR: white; FONT-SIZE: 22px; LEFT: 326px; POSITION: absolute; TOP: 7px
    }
    #infobar_div {
            LEFT: 396px; POSITION: absolute; TOP: 416px
    }
    #infobar2_div {
            COLOR: white; FONT-SIZE: 14px; LEFT: 396px; POSITION: absolute; TOP: 480px
    }
    #infobar2_div A {
            COLOR: #99ccff; TEXT-DECORATION: none
    }
    </STYLE>

    <SCRIPT id=clientEventHandlersJS language=javascript>
    <!-- Begin
    if (document.all){
    var n_width = 800;
    var n_height = 600;
    var n_left = Math.round( screen.width/2 ) - n_width/2;
    var n_top = Math.round( screen.height/2 ) - n_height/2;
    var n_IncStep = ;
    var curBlcok,nextBlock;
    var arr_curBlock = new Array(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0);
    var curX,curY;
    var speed=1;
    var maxspeed=9;
    var clr_per_line=18;
    var pause=0;
    var gameover=0;
    var colors = new Array("#999999","#0000FF","#80FFFF","#80FF80","#FFFF00","#FF8000","#FF00FF","#FF0000"
    );
    var cid;
    var ncid;
    var blocks = new Array("tt_O1","tt_T2","tt_Z1","tt_S1","tt_L1","tt_J1","tt_I2");
    var bid;
    var killedlines=0;

    var tt_O1 = new Array(0,0,0,0,0,0,0,0,0,1,1,0,0,1,1,0);
    var tt_O2 = new Array(0,0,0,0,0,0,0,0,0,1,1,0,0,1,1,0);
    var tt_O3 = new Array(0,0,0,0,0,0,0,0,0,1,1,0,0,1,1,0);
    var tt_O4 = new Array(0,0,0,0,0,0,0,0,0,1,1,0,0,1,1,0);

    var tt_T1 = new Array(0,0,0,0,0,1,0,0,1,1,0,0,0,1,0,0);
    var tt_T2 = new Array(0,0,0,0,0,0,0,0,1,1,1,0,0,1,0,0);
    var tt_T3 = new Array(0,0,0,0,0,1,0,0,0,1,1,0,0,1,0,0);
    var tt_T4 = new Array(0,0,0,0,0,1,0,0,1,1,1,0,0,0,0,0);

    var tt_Z1 = new Array(0,0,0,0,1,1,0,0,0,1,1,0,0,0,0,0);
    var tt_Z2 = new Array(0,0,0,0,0,0,1,0,0,1,1,0,0,1,0,0);
    var tt_Z3 = new Array(0,0,0,0,0,1,1,0,0,0,1,1,0,0,0,0);
    var tt_Z4 = new Array(0,0,1,0,0,1,1,0,0,1,0,0,0,0,0,0);

    var tt_S1 = new Array(0,0,0,0,0,1,1,0,1,1,0,0,0,0,0,0);
    var tt_S2 = new Array(0,0,0,0,0,1,0,0,0,1,1,0,0,0,1,0);
    var tt_S3 = new Array(0,0,0,0,0,0,1,1,0,1,1,0,0,0,0,0);
    var tt_S4 = new Array(0,1,0,0,0,1,1,0,0,0,1,0,0,0,0,0);

    var tt_L1 = new Array(0,1,0,0,0,1,0,0,0,1,1,0,0,0,0,0);
    var tt_L2 = new Array(0,0,0,0,0,0,1,0,1,1,1,0,0,0,0,0);
    var tt_L3 = new Array(0,0,0,0,0,1,1,0,0,0,1,0,0,0,1,0);
    var tt_L4 = new Array(0,0,0,0,0,1,1,1,0,1,0,0,0,0,0,0);

    var tt_J1 = new Array(0,0,1,0,0,0,1,0,0,1,1,0,0,0,0,0);
    var tt_J2 = new Array(0,0,0,0,1,1,1,0,0,0,1,0,0,0,0,0);
    var tt_J3 = new Array(0,0,0,0,0,1,1,0,0,1,0,0,0,1,0,0);
    var tt_J4 = new Array(0,0,0,0,0,1,0,0,0,1,1,1,0,0,0,0);

    var tt_I1 = new Array(0,1,0,0,0,1,0,0,0,1,0,0,0,1,0,0);
    var tt_I2 = new Array(0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1);
    var tt_I3 = new Array(0,0,1,0,0,0,1,0,0,0,1,0,0,0,1,0);
    var tt_I4 = new Array(0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1);
    var table = new Array(
                    1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,
                    1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,
                    1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,
                    1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,
                    1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,
                    1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,
                    1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,
                    1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,
                    1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,
                    1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,
                    1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,
                    1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,
                    1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,
                    1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,
                    1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,
                    1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,
                    1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,
                    1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,
                    1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,
                    1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,
                    1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,
                    1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1)

    }
    else
    alert("You need IE4+ to play Tetris!")

    function dimension2(row,col,num){
            var i = row * num + col;
            return (this[i]);
    }
    Array.prototype.getd = dimension2;

    function ShowBlock(x,y,block_type,color){
            for (var i=0;i<block_tbl.rows.length;i++){
                    for (var j=0;j<block_tbl.rows(i).cells.length;j++){
                            var d2 = i * 4 + j;
                            if (block_type[d2]==1){
                                    block_tbl.rows(i).cells(j).style.background = color;
                            }
                            else{
                                    block_tbl.rows(i).cells(j).style.background = "";
                            }
                    }
            }
            block_div.style.pixelLeft=x;
            block_div.style.pixelTop=y;
    }

    function ShowBlock1(x,y,block_type,color,obj_tabID,obj_divID){
            for (var i=0;i<obj_tabID.rows.length;i++){
                    for (var j=0;j<obj_tabID.rows(i).cells.length;j++){
                            var d2 = i * 4 + j;
                            if (block_type[d2]==1){
                                    obj_tabID.rows(i).cells(j).style.background = color;
                            }
                            else{
                                    obj_tabID.rows(i).cells(j).style.background = "";
                            }
                    }
            }
            obj_divID.style.pixelLeft=x;
            obj_divID.style.pixelTop=y;
    }

    function Change(inc){
            var type = curBlock.substr(0,4);
            var num = curBlock.substr(curBlock.length-1);
            num = parseInt(num) + inc;
            if (num>4||num<1) num -= 4*inc;
            type += num;
            eval("arr_tmp = " + type + ";");
            if (CanMove(curX,curY,arr_tmp)){
                    curBlock = type;
                    eval("arr_curBlock = " + curBlock + ";");
                    eval("ShowBlock(block_div.style.pixelLeft,block_div.style.pixelTop," + curBlock + ",colors[" + cid + "]);");
            }
    }

    function CanMove(x,y,block){
            for (i=0;i<4;i++){
                    for (j=0;j<4;j++){
                            if (block.getd(i,j,4)&table.getd(y/n_IncStep+i,x/n_IncStep+j,16)) return false;
                    }
            }
            return true;
    }

    function NewBlock(){
            curBlock = nextBlock;
            cid = ncid;
            bid = Math.round(Math.random()*(blocks.length-1));
            ncid = Math.round(Math.random()*(colors.length-1));
            nextBlock = blocks[bid];
            eval("arr_curBlock = " + curBlock + ";");
            eval("ShowBlock(1,0," + curBlock + ",colors[" + cid + "]);");
            eval("arr_curBlock = " + curBlock + ";");
            eval("ShowBlock1(466,116," + nextBlock + ",colors[" + ncid + "],nblock_tbl,nblock_div);");
    }

    function SaveBlock(){
            for (i=0;i<4;i++){
                    for (j=0;j<4;j++){
                            table[(curY/n_IncStep+i)*16+curX/n_IncStep+j]|=arr_curBlock[i*4+j];
                            if (arr_curBlock[i*4+j]==1)
                                    if ((curY/n_IncStep+i<21)&&(curX/n_IncStep+j>1)&&(curX/n_IncStep+j<14))
                                            table_tbl.rows(curY/n_IncStep+i).cells(curX/n_IncStep+j).style.background = colors[cid];
                            if (table[(curY/n_IncStep+i)*16+curX/n_IncStep+j]!=1)
                                            table_tbl.rows(curY/n_IncStep+i).cells(curX/n_IncStep+j).style.background = "black";
                    }
            }
    }

    function DelLine(line){
            for(i=line;i>0;i--){
                    for(j=2;j<14;j++){
                            table[i*16+j]=table[(i-1)*16+j];
                    }
            }
            table_tbl.deleteRow(line);
            table_tbl.insertRow(0);
            for (i=0;i<16;i++){
                    table_tbl.rows(0).insertCell();
                    if (i<2||i>13) table_tbl.rows(0).cells(i).style.background="navy";
            }
            killedlines++;
            cll.innerText=parseInt(cll.innerText)+1;
    }

    function DelLines(){
            var c,d,i,j;
            d=0;
            curY=block_div.style.pixelTop;
            for(i=(curY/+3);i>curY/-1;i--){
                    c=0;
                    for(j=2;j<14;j++){
                            if (isNaN(table[i*16+j])||i==21) break;
                            c+=table[i*16+j];
                    }
                    if(c==12){
                            DelLine(i);
                            i++;
                            d++;
                    }
            }
            if (d>0)
                    sco.innerText=parseInt(sco.innerText)+d*d*36;
    }

    function Lucifer(){
            for(var i=2;i<14;i++){
                    if (table[16+i]==1) return true;
            }
            return false;
    }

    function GameOver(){
            gameover=1;
            clearInterval(gameInterval);
            block_div.innerHTML="";
            for (i=0;i<21;i++){
                    for (j=2;j<14;j++){
                            setTimeout("table_tbl.rows(" + i + ").cells(" + j + ").style.background = colors[Math.round(Math.random()*7)];",16*i*j);
                    }
            }
            nblock_div.innerHTML = "Game Over";
    }

     

    function document_onkeydown() {
            if (gameover==1) return;
            with (block_div.style){
            curX = pixelLeft;
            curY = pixelTop;
            switch (event.keyCode){
                    case 37:
                            if (CanMove(curX-n_IncStep,curY,arr_curBlock))
                                    pixelLeft-=n_IncStep;
                            break;
                    case 38:
                            Change(1);
                            break;
                    case 39:
                            if (CanMove(curX+n_IncStep,curY,arr_curBlock))
                                    pixelLeft+=n_IncStep;
                            break;
                    case 40:
                            if (CanMove(curX,curY+n_IncStep,arr_curBlock)){
                                    pixelTop+=n_IncStep;
                            }
                            else{
                                    SaveBlock();
                                    DelLines();
                                    if (Lucifer()){
                                            GameOver();
                                            return;
                                    }
                                    sco.innerText=parseInt(sco.innerText)+2;
                                    NewBlock();
                            }
                            break;
                    case 32:
                            if (pause==0){
                                    clearInterval(gameInterval);
                                    pause=1;
                            }
                            else{
                                    gameInterval=window.setInterval("Handle_Interval()",(maxspeed-speed+1)*60);
                                    pause=0;
                            }
                            break;
                    case 90:
                            Change(1);
                            break;
                    case 88:
                            Change(-1);
                            break;
                    default:
            }
            }
    }

    function Handle_Interval(){
            curX = block_div.style.pixelLeft;
            curY = block_div.style.pixelTop;
            if (CanMove(curX,curY+n_IncStep,arr_curBlock)){
                    block_div.style.pixelTop+=n_IncStep;
            }
            else{
                    SaveBlock();
                    DelLines();
                    if (Lucifer()){
                            GameOver();
                            return;
                    }
                    sco.innerText=parseInt(sco.innerText)+2
                    NewBlock();
            }
            if (killedlines>=clr_per_line){
                    killedlines-=clr_per_line;
                    if (speed<maxspeed)
                            speed++;
                    else
                            speed=maxspeed;
                    spd.innerText=speed;
                    clearInterval(gameInterval);
                    gameInterval=window.setInterval("Handle_Interval()",(maxspeed-speed+1)*60);
            }
    }
    //  End -->
    </script>

    <SCRIPT event=onkeydown for=document language=javascript>
    <!-- Begin
     if (document.all)
     document_onkeydown()
    //  End -->
    </script>
    <DIV id=block_div style="LEFT: 60px; TOP: 0px">
    <TABLE border=0 cellPadding=0 cellSpacing=0 id=block_tbl>
      <SCRIPT Language="JavaScript">
    <!-- Begin
    if (document.all){
    for (var i=0;i<4;i++){
            document.write("<tr>");
            for (var j=0;j<4;j++){
                    document.write("<td style=\"border:1 solid black;\"></td>");
            }
            document.write("</tr>");
    }
    }
    //  End -->
    </script>

      <TBODY></TBODY></TABLE></DIV>
    <DIV id=nblock_div>
    <TABLE border=0 cellPadding=0 cellSpacing=0 id=nblock_tbl>
      <SCRIPT Language="JavaScript">
    <!-- Begin
    if (document.all){
    for (var i=0;i<4;i++){
            document.write("<tr>");
            for (var j=0;j<4;j++){
                    document.write("<td style=\"height:40;width:40;border:1 outset black;\"></td>");
            }
            document.write("</tr>");
    }
    }
    //  End -->
    </script>

      <TBODY></TBODY></TABLE></DIV>
    <DIV id=table_div>
    <TABLE border=0 cellPadding=0 cellSpacing=0 id=table_tbl>
      <SCRIPT Language="JavaScript">
    <!-- Begin
    if (document.all){
    for (var i=0;i<22;i++){
            document.write("<tr>");
            for (var j=0;j<16;j++){
                    var d2 = i * 16 + j;
                    if (table[d2]==1)
                    document.write("<td bgcolor=navy></td>");
                    else
                    document.write("<td style=\"background:black;\"></td>");
            }
            document.write("</tr>");
    }
    }
    //  End -->
    </script>

      <TBODY></TBODY></TABLE></DIV>
    <DIV id=title_div noWrap>請輸入數(shù)字(1-9)來調(diào)整速度: <INPUT id=speedin
    size=8>&nbsp;<BUTTON id=but onclick=begintet()>應用</BUTTON></DIV>
    <DIV id=infobar_div>
    <TABLE border=1 borderColor=navy cellPadding=0 cellSpacing=0>
      <TBODY>
      <TR align=middle>
        <TD style="COLOR: #99ccff; FONT: 12px system; WIDTH: 56px"><font size="2">速度</font>:</TD>
        <TD id=spd style="COLOR: red; FONT: 12px system">1</TD>
        <TD style="COLOR: #99ccff; FONT: 12px system; WIDTH: 86px">總分:</TD>
        <TD id=sco style="COLOR: red; FONT: 12px system">0</TD>
        <TD style="COLOR: #99ccff; FONT: 12px system; WIDTH: 96px">成績:</TD>
        <TD id=cll
    style="COLOR: red; FONT: 12px system">0</TD></TR></TBODY></TABLE></DIV>
    <DIV id=infobar2_div></DIV>
    <SCRIPT id=MainSection language=javascript>
    <!--
    if (document.all){
    ncid = Math.round(Math.random()*(colors.length-1));
    bid = Math.round(Math.random()*(blocks.length-1));
    nextBlock = blocks[bid];
    NewBlock();
    }
    function begintet(){
    document.all.speedin.disabled=true
    document.all.but.disabled=true
    speed=parseInt(document.all.speedin.value);
    if (isNaN(speed)||speed==null||speed>maxspeed||speed<1) speed=1;
    spd.innerText=speed;
    gameInterval=window.setInterval("Handle_Interval()",(maxspeed-speed+1)*60);
    }
    //  End -->
    </script>

    上一篇: 飄動的圖片
    立即預約